![]() ![]() An additional space derelict Reclaimer has also been added with three new custom mission types. ![]() The new location supports the AI Planetary Nav Mesh, allowing for the introduction of combat missions featuring NPCs. New Derelict Reclaimer POI and Missions: A new derelict Reclaimer POI has been added to microTech for players to explore, offering new mission types and loot.This represents the next step on the road to implementing Server Meshing, while CIG continues to work on ongoing network and stability improvements. 100-Player Server Capacity: The maximum number of players on a server has been doubled from 50 to 100 players! This increase adds new emergent gameplay for large group activities including space battles, races, and more.The event is primarily focused on FPS combat, with players working together to help Crusader Industries take back control of the platforms and disable the inverter device by eliminating the Nine Tails Lieutenants on each platform to draw out the challenging Nine Tails Commander. The Siege of Orison is set in an all-new location across four sprawling, highly-detailed platforms that, when combined, offer a massive area nearly equal to that of its own landing zone. Siege of Orison Dynamic Event: In this new dynamic event, the Nine Tails outlaw group has taken control of Crusader Industries’ corporate sales platforms by establishing a no-fly zone to prevent access by air.Roberts mentioned that a working build with Persistent Entity Streaming has been demonstrated internally last week.Star Citizen – Alpha 3.17.2 update key features include: That means that you could drop a gun or a med pen in a forested area on Microtech and return several days later after logging out to find the gun or med pen still there (assuming another player didn’t grab them!). With PES we are recording the state of every dynamic object in the game, irrelevant of whether it is “owned” or held by a player. So, when you log out (or if the server crashes), the item will not be there when logging on or re-joining. However, if you drop or place something loosely, even inside a ship you own, it won’t be associated with any player inventory. If you’ve physically attached an item inside your vehicle, say a rifle to a weapons rack, when you log out or stow the vehicle it will remember all the attached items and anything in that vehicle’s virtual inventory. ![]() Up until now, all persistence in the game has been tied to a player’s inventory ships you own or items you hold physically or in the virtual inventories of items you own. It fundamentally changes how we record state in the Universe and delivers a level of persistence that you just don’t see in other games, whether they are MMOs or even single-player experiences. PES is the hardest part of the work needed for SM and is the one that has required the most engineering. The first of these is what we are calling Persistent Entity Streaming (PES) which is the foundational tech that enables Server Meshing (SM). “This year, we find ourselves on a similar path with three huge technology initiatives that will fundamentally change the experience and immersion into Star Citizen. Speaking of the “road to 4.0” Roberts laid out the plans for future updates, starting with the explanation of the concept of Persistent Entity Streaming (PES), which is a major stepping stone for the implementation of server meshing. We are on track this year to break 4 million total accounts, over 1 million unique logins this year, and more than $500 million in lifetime revenue. And this week, we had our 2 millionth unique player log in to play Star Citizen. And we have had nearly 1 million New Accounts created since then, and more than half a million New Pledging Players join the game. We are enjoying MAU (Monthly Active Users) which is well beyond the highs of 2020. Our DAU (Daily Active Users) has grown by over 50% since the numbers I shared in my last Letter from the Chairman in December 2020, and with this latest patch, we are enjoying double the daily login traffic of our last April patch launch. In fact, this year, we have more than doubled our rate of New User acquisition, and with the recent launch of Alpha 3.17: Fueling Fortunes, we are seeing over two thousand new players a day joining the ‘verse. So far, we have blown past all our projections on new players joining the ‘verse. Our wins in 2021 set us up for an absolutely historic start to 2022. ![]()
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